We then played two games from the Right to Play website - Run For Your Rights and Crossing the River, followed by an activity from the Equitas Play It Fair Toolkit, I Have the Right to... (#28).
- Run for Your Rights - The purpose of the game is to help girls become more familiar with some of their rights. Players stand in a circle. Each has a card with one of the Rights of the Child on it (3-5 girls have the same card). One player stands in the centre, she will try to 'steal' a place in the circle. The game leader calls out one of the Rights and everyone with that right runs to find a new place in the circle. The game leader can also call out 'Run for your Rights', which means all players move to find a new spot and "Learn your Rights", which means all players pass their Right card to the player on their right.
- Crossing the River - The purpose of this game is to help girls recognize the challenges faced by children who have their rights violated. Divide girls into teams of 4-6 players and give each team a different number of sheets of paper. The teams then have to make their way from one end of the playing area to the other standing only on the paper. (Teams with fewer sheets will likely have more problems than those with more sheets)
- I Have the Right to... - The purpose of this game is practice teamwork and become acquainted with human rights and how we can ensure they are respected. The game is played similar to Romeo & Juliet. Girls are in pairs, one is the runner and one is the actor. Depending on what is called by the game leader, they act out 4 different human rights. The last pair to perform the action is out. Rights are the Right to Education, Right to Security, Right to Express Oneself, and Right to Rest.
Our last activity of the evening was the game "My Little Bird" from Tanzania.
- My Lillte Bird - In this game, one player stands in front of the group and flaps her arms. She says "My little bird is lively, lively." Then quickly calls out the name of anything he wishes, for example, "Goats ... fly!" If the thing named can fly, the other players raise their arms in a flying motion. If the thing named cannot fly, the players remain still. Should a player's arms move at the wrong call, that player is out of the game.