Guide Program

Tuesday 13 May 2014

World Guiding Goes to Hong Kong

The 35th World Conference is being held this July in Hong Kong. To celebrate, we decided to work on the World Guiding Goes to Hong Kong Challenge at our second meeting in May. The challenge has 3 required sections - Welcome to Hong Kong, Welcome to WAGGGS, and Welcome to the World Conference, and one optional section - Welcome to the Commonwealth Chief Commissioners' Conference (which is being held in Malaysia this summer).

As the girls arrived, they looked at a display board with information about Guiding in Hong Kong and chose an interesting fact to share with the rest of the Unit.

Welcome to Hong Kong
For this section, we played two outdoor games.
Chase the Dragon's Tail is played with all of the girls in a line, holding onto the waist or shoulders of the player in front of them. The girl at the front of the line is the Head and the girl at the end is the Tail. The Head chases the Tail and tries to catch her. If she catches her, both the Head and the Tail join the line in the centre, leaving new players as both the Head and Tail.

Catch the Broom is a game played by Brownies and Guides. All of the girls stand in a circle and are given a number. One girl is chosen to stand in the middle and hold the broomstick. She calls out a number and lets go of the broom. The girl with that number runs to catch the broom before it hits the ground. If she catches the broom, she returns to the circle, if she doesn't, she changes places with the girl in the centre.

The third activity was Toe Drawing. Each patrol was given the name of an object (i.e. cake, chair) and each member of the patrol had to draw the object using a pencil held by their toes. The other patrols then tried to guess what the object was.

Welcome to WAGGGS
In this part, we talked about how many countries there are who are members of WAGGGS (145) and how Guide-age girls have different names in different countries. Each girl was then given a card with either a country or the name for 9-11 year old girls. They then had to find their partner. Once everyone had a partner, they called out the country and name. Pairs that were right sat down, everyone else tried again until we had all the pairs.


Argentina          Guia en Caravana (Caravan Guide)         age 10 to 12

Denmark           Juniorspejder (Junior Guide)                  age 10 to 12

Finland             Seikkailijat (Adventurer)                         age 10 to 12

Georgia            Tsi Tsi Natela (Firefly)                            age 10 to 13

Iceland              Falkaskatar (Falcon Scout)                    age 10 to 12

Israel                Nachschonim (Pioneer)                          age 10 to 11

Norway             Stifinnere (Pathfinder)                            age 10 to 12

Peru                 Guias de Luz (Light Guides)                   age 10 to 13

Portugal            Guia Aventura (Adventure Guide)            age 10 to 14

Sweden            Upptackarscout (Discoverer Scout)        age 10 to 12

The second activity was about Responsible Citizenship. We discussed how we all have rights and responsibilities. Each patrol then made a list of rights and the responsibilities that go along with them.
 
Welcome to the World Conference
In this part, we asked the girls to design their own logo for Guides or for a Guiding event. We discussed things to think about - words, special symbols, colours and then allowed the girls to create.

Welcome to the Chief Commissioners' Conference
For this section, we played Semut, Orang, Gajah, which is the Malaysian version of Rock, Paper, Scissors. The words mean Ant, Person, Elephant. Girls start in pairs, holding one hand behind their back, and on the count of three, show their hand making one of these actions:


  • Semut (pronounced suh-MOOT) means ant. Girls point their little finger towards their partner. 
  • Orang (pronounced orr-AHNG) means person. Girls point their index finger towards their partner. 
  • Gajah (pronounced gha-jah) means elephant. Girls point their thumb towards their partner.
The semut (ant) beats the gajah (elephant) because the semut can crawl in the gajah’s ear and tickle him to drive hiem crazy. The orang (person) beats the semut (ant) because the orang can stomp on the semut and squash it. The gajah (elephant) beats the orang (person) because the orang can get trampled by the gajah.